AAAAAAND there we're back again!
Since 2009 I've been incredibly busy with life and career.
Now, one wedding and 5 feature-films later I am ready to pick up this project/blog where it
stopped.
-------
Last month was I made some advancements on the Animatic. I feel its coming together, I 've been showing it to a lot of people, getting a lot of good feedback.
Today, I've started picking up on the set-modelling again.
I've getting a lot of awesome help from this plugin:
Here is the link:
http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Absolutely a fantastic script. What it does is really just adding basic displacement to boxes, but what a result. I also figured out how to apply the same technique to the pillars and the tiling bars around the wall. nice.
Friday 31 August 2012
Monday 28 December 2009
Monday 28 September 2009
First comments
Mortens first general comments where:
-sort of works nicely.
-needs to be pumped up!
-More epic and more Ego
Although very general, these comments are great because it says with other words:
-the story its on its good way
-need some changes.....but always for the better. And the changes happens within the current framework.
So there is no need to rethink the story, just to pump up the content more. And the best part, Morten will do a lot of it, since he comes in with a fresh eye. :) Im looking forward to this!
To be continued soon!
-sort of works nicely.
-needs to be pumped up!
-More epic and more Ego
Although very general, these comments are great because it says with other words:
-the story its on its good way
-need some changes.....but always for the better. And the changes happens within the current framework.
So there is no need to rethink the story, just to pump up the content more. And the best part, Morten will do a lot of it, since he comes in with a fresh eye. :) Im looking forward to this!
To be continued soon!
Saturday 26 September 2009
First pass of animatic finished! HOH!
I originally planned to do it in one week, i guess work, moving from spain (through sweden and then to norway) sort of got in the way.
So the animatic is now in the hand of my dear friend Morten who is going to rough it up again fix faults, make it more interesting critique my choices etc etc etc.
It weights in on 1:12 minutes and is accompanied by the infamous malagueƱa song played on guitar. Just what i like.
Here are some rough shots without revealing too much information.
I originally planned to do it in one week, i guess work, moving from spain (through sweden and then to norway) sort of got in the way.
So the animatic is now in the hand of my dear friend Morten who is going to rough it up again fix faults, make it more interesting critique my choices etc etc etc.
It weights in on 1:12 minutes and is accompanied by the infamous malagueƱa song played on guitar. Just what i like.
Here are some rough shots without revealing too much information.
Now i need to start thinking about actually MODEL the sets and shade them. As these layout-sets will not work very well rendered.
Also, after playing around with Softimage i have considered converting my torero over to that software as its quicker, more stable, has a channelbox and very very good rigging-tools
Lets see.
Also, after playing around with Softimage i have considered converting my torero over to that software as its quicker, more stable, has a channelbox and very very good rigging-tools
Lets see.
Thursday 17 September 2009
Updates
Ooups! sorry about the updates. things have been rather hectic as of late. I have been working at a marvellous company in stockholm called swiss...and recently signed on for a project in animal logic.
But there is stuff to come!
But there is stuff to come!
Tuesday 14 July 2009
Animatic
It has been silent for nearly two weeks now. I am working on the animatic, and i see very little point in updating a lot before that part is finished.
Animatic is a great way to test out the the rig i have made so far and there are a number of fixes that needs to be done. Also to the current scene-set.
Animatic is a great way to test out the the rig i have made so far and there are a number of fixes that needs to be done. Also to the current scene-set.
Saturday 4 July 2009
Versions of the Rig
I have, after heavy pressure from morten made some scripts and versions of the rig for:
proxy
Lowres
Highres
(I will post the scripts here later on, when they hasve proven to work 100%)
proxy
Lowres
Highres
(I will post the scripts here later on, when they hasve proven to work 100%)
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