Wednesday 24 June 2009

NamingConventions

Some quick thoughts on naming-conventions for objects in the scene.
Right now, my torero-scene consists of 1199(!) induvidual objects. Each of those has a purpose and a lot of time it can be hard digging after then in the viewport. Or maybe i need to access them through scripts.
So I used a naming-convention that goes like this: (in this case the controller for the left shoulder) All in studleyCaps

-ToreroCtrlShoulderLeft
1. The charactername
2. What type of object
3. What part of the torero
4. What side of the torero, unless its an object on the mid-axis. e.g.Spine.

-ToreroBonePinky04Left
Here is another example to show numbering. I have many bones running along each digit of the hand of ther torero...and I number them BEFORE i write "Left". No real reason. I just think its less messy.

A great tool for mass-renaming is wahooney´s rename tool (he has lots of great script)
head over to www.wahooney.org for more :)
True, max comes with a mass-rename tool already, but wahooneys just have tons more flexibility

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