Wednesday 24 June 2009

The Rig

This system took me a while. I must make my own rigscript for the next time around so i dont have to repeat this prosess anymore. Its the fifth time i make rigs, and the process isnt becoming more fun. just more tedious as my ambitions grows.

For those you who are not "techy". A rig is a skeleton that drives the virtual puppet. Those colorful-curves that seems to be floating around is the "controllers" that the animator grabs to animate. They in turn drive the skeleton.

For those of you who ARE techy:
-i wanted to try out a couple of new things on this rig. The elbow consisting of multiple joints was one of them. So i could have more or less the same volume in his elbow while bending the arm.
The same technique is applied to the shoulders and i am very very happy with how the deformations turned out. There was no need for additional skinmorphs in the shoulder-area (armpits not included...they were another story..)


(Click on image for a larger view)



to do list on the rig:
-finish facial-rig
-fix some bloody twist-bone-errors on the upper-legs
-fix the jacket with morphs or something while rotating chest to the sides and forward

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